
BrushBattle
About & Credits
About BrushBattle​
Race against opponents or set a speed record in this fast-paced drawing game!
BrushBattle is a drawing game with the objective for players to draw terms as quickly as possible. Terms can be objects such as 'table', 'Eiffel Tower', or abstractions such as 'animal migration'. The game uses an AI model to detect what the player is drawing. There are two game modes: Battle and Speed. Battle is a multiplayer game with a maximum of three players where the objective is to draw terms quicker than others. In the Speed mode, the objective is to draw the daily set of 5 terms as quickly as possible.​
Team

Credits​
Thank you to everyone contributing in making BrushBattle a reality!
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The font used is “JustMeAgainDownHere” provided by Kimberly Geswein [Copyright © 2010, Kimberly Geswein
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The illustrations are provided by Marko Petrik [Copyright © 2024, BrightSpike]
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Animation tweening is made possible by the GSAP library provided by GreenSock [Copyright © 2008-2024 GreenSock]
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The graphics engine is made possible by PixiJS.
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Training data for the AI drawing model was made possible by “Google Quick, Draw! The Data”
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AI drawing model training was made possible by using the Tensorflow library
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Architecting and game development by Austin Weidler
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Game design by Viktor Wassmann

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